By creating a clear path for data to travel, its integrity and details are preserved ensuring optimal results. FME workflows run automatically and can be reused for ongoing DirectX to 3ds conversions, saving you time and improving your productivity. The DirectX X file format is used as an interchange format to store data representing models and animations and easily move it into and out of Direct3D and other gaming development applications.
Autodesk 3ds is a 3D modeling program used for animation and simulation by gaming, film and motion graphic artists. Autodesk 3ds is a 3D modeling program used for animation and simulation by gaming, film and motion graphic artists. The DirectX X file format is used as an interchange format to store data representing models and animations and easily move it into and out of Direct3D and other gaming development applications. FME is the data integration platform with the best support for spatial data.
Save time by using its drag-and-drop interface to connect data from hundreds of formats and applications, transform data in limitless ways, and automate virtually any data workflow. In DirectX these are called 'animation sets'. The combo box beside the checkbox determines which animation set is to be imported.
If set to "All animation sets" then all animation sets will be imported, composited together onto a single animation timeline. Otherwise, you can choose the first through th animation set to import. Vertex Duplication List DirectX8 introduced a new template called a vertex duplication list.
It specifies which vertices in a mesh had to be duplicated during its export process due to different adjacent materials at a polygon boundary. By using this list during import the redundant vertices can be unlinked from the mesh and no longer referenced. Statistics and Warning Messages Report Statistics About the Geometry File If this checkbox is check-marked then parsing statistics will be displayed in the message window after the DirectX file has been imported.
Print Warning Messages If this checkbox is check-marked then warning messages from the DirectX file parser will be printed out to the message window. Shading Parameter Modification Combo Boxes These combo boxes provide hands-on control over how imported material shading parameters should be modified so that the imported model can be rendered nicely in a photo-realistic rendering program.
All too often the imported model appears "too ambient" or "too diffuse" resulting in rendered images that are washed out or with no gradual shading effects visible. The first drop-down combo box selects which of these shading parameters you want to modify.
Each shading coefficient has its own operation which can be selected the second combo box and an optional numeric type-in value the third data entry text input. The following describes the various shading parameters that can be controlled: Diffuse Coefficient : This controls the amount of color reflected from an object based on the direct light shining on it.
A good default value is 0. If an export file format does not support a diffuse shading coefficient then this value will be multiplied into the diffuse shading color itself. Specular Coefficient : This controls the intensity of the highlight color on an object.
If an export file format does not support a specular shading coefficient then this value will be multiplied into the specular shading color itself. Luminous Coefficient : This controls how much color is added directly to an object, irrespective of any light which shines on it the higher the value, the more the object will appear to glow. In general you should keep this value at 0.
If an export file format does not support a luminous shading coefficient then this value will be multiplied into the luminous shading color itself. Opacity : This is the inverse of transparency. Phong Shininess : This controls the width of the specular highlight seen on an object. An ideal range is 6 very wide to very narrow. The default is For each material shading parameter, several actions can be performed on it during the import process: Do Not Import : The shading parameter is not imported at all.
Import Unchanged : The shading parameter is imported as is, with no change. Set and Use Default : The shading parameter is set to some good default value as determined by the import converter. This default value will be shown in the type-in box. Set to Specific Value : The imported shading parameter will be overridden with the user specified value of the numeric type-in box.
Import and Crop by : The shading parameter is imported and will remain unchanged if it is less than the numeric type-in value shown on the dialog box. If it is greater, then the imported value will be clamped to be no greater than the numeric type-in value. It is a standard 3D modeling software that comes with an additional conversion feature. Prior to conversion, it also lets you modify source OBJ model with the help of its 3D modeling tools.
These tools include translate, rotate, scale, align tool, painting options, edit referencing, etc. It also comes with various handy filters to apply over input 3D model such as point set, sampling, texture, cleaning and repairing, remeshing, simplification and reconstruction, color creation and processing, quality measures and computations, etc.
It is a Java based 3D model viewer that also provides an additional feature to convert the format of imported 3D model.
0コメント